12. A Display Model

12.1 Why graphics?

12.2 A display model

12.3 A first example

12.4 Using a GUI library

12.5 Coordinates

12.6 Shapes

12.7 Using Shape primitives

12.7.1 Graphics headers and main

12.7.2 An almost blank window

12.7.3 Axis

12.7.4 Graphing a function

12.7.5 Polygons

12.7.6 Rectangles

12.7.7 Fill

12.7.8 Text

12.7.9 Images

12.7.10 And much more

12.8 Getting this to run

12.8.1 Sourcefiles

Test Yourself!
Drill