12. A Display Model
12.1 Why graphics?
12.2 A display model
12.3 A first example
12.4 Using a GUI library
12.5 Coordinates
12.6 Shapes
12.7 Using Shape primitives
12.7.1 Graphics headers and main
12.7.2 An almost blank window
12.7.3 Axis
12.7.4 Graphing a function
12.7.5 Polygons
12.7.6 Rectangles
12.7.7 Fill
12.7.8 Text
12.7.9 Images
12.7.10 And much more
12.8 Getting this to run
12.8.1 Sourcefiles
Test Yourself!

Drill
